Tuesday, 5 January 2010

This is the opening screen. It is vibrant and looks visually exciting. This would appeal to the age group 7-9. I have added sound effects to make the game more exciting and appealing to the target audience.


Once the user clicks play, an animation starts to play to start the story off, this works well as the user finds out why Molly is moving house, and what the aim of the game is.


Then the rules are explained so that everyone knows what they have got to do. I think this is a good idea as the player instantly feels part of the game.



Throughout the game you are faced with a series of questions, your mood will change depending on your answer. If you answer a question correct your mood will increase +1, if you get a question wrong your mood will go down -1.
If you help a friend you will gain a friend and if you decide not to you wont gain one.
Therefore you need to make everyone happy if you want to be prom queen.


Once you have completed a day, you are then moved onto the next level.



Monday, 7 December 2009


After making my game, and adding relevant text, i started to have a few problems, the main one being with text. When i exported my flash movie all the text was jumbled and all over the place. This was very frustrating as i didn't understand why this was happening.
After speaking with friends i found out what the problem was. Because i was using a downloaded font, there wasn't enough memory to play every letter, especially because my game is mainly text base.

Friday, 4 December 2009

test

I decided to produce a test example of my game, to see how i was going to make my game. The example went really well, and it sort of gave me an idea.
Now that i had an idea, i needed to map out my whole game and the questions that i was going to ask

Tuesday, 1 December 2009

Moodbars


Here are the mood bars that will change throughout the game depending on the questions and decisions you as a player make.
E.g if you decide not to help anybody with their homework you mood will decrease as you will not be making no friends. Therefore it is a good idea to try and help everyone and get all the question correct.

Creating the Game

Before making my game, i needed to know what pages would go to what, so i created a map.
My game is going to consist of lots of buttons. The user will given a series of options to choose from, meaning there will be a lot of pages to do.
I need to make a page for every available option, so no matter what button the player clicks on, it will lead to another page.
I have drawn a tree of my game to show how it would work. This did take a while as i needed to show which what button would lead to what.
As you progress through the game, you are marked on how many question you get right, and how many people you decide to help.
The more people you help the more likely you are going to gain friends and your mood will increase. I added this on my tree of the game, so that i could see how the player would progress through the game

Sunday, 29 November 2009

Completed Character

These are all the characters that will feature in my game, i have coloured them in using photoshop and illustrator, this gives them quite a good effect. I think that the characters will contrast nicely with the background.
Now that i have all my characters finished i will start piecing the game together.

Saturday, 28 November 2009