Monday, 7 December 2009


After making my game, and adding relevant text, i started to have a few problems, the main one being with text. When i exported my flash movie all the text was jumbled and all over the place. This was very frustrating as i didn't understand why this was happening.
After speaking with friends i found out what the problem was. Because i was using a downloaded font, there wasn't enough memory to play every letter, especially because my game is mainly text base.

Friday, 4 December 2009

test

I decided to produce a test example of my game, to see how i was going to make my game. The example went really well, and it sort of gave me an idea.
Now that i had an idea, i needed to map out my whole game and the questions that i was going to ask

Tuesday, 1 December 2009

Moodbars


Here are the mood bars that will change throughout the game depending on the questions and decisions you as a player make.
E.g if you decide not to help anybody with their homework you mood will decrease as you will not be making no friends. Therefore it is a good idea to try and help everyone and get all the question correct.

Creating the Game

Before making my game, i needed to know what pages would go to what, so i created a map.
My game is going to consist of lots of buttons. The user will given a series of options to choose from, meaning there will be a lot of pages to do.
I need to make a page for every available option, so no matter what button the player clicks on, it will lead to another page.
I have drawn a tree of my game to show how it would work. This did take a while as i needed to show which what button would lead to what.
As you progress through the game, you are marked on how many question you get right, and how many people you decide to help.
The more people you help the more likely you are going to gain friends and your mood will increase. I added this on my tree of the game, so that i could see how the player would progress through the game